The ACRL-VWIG Summer Program Series Part 2
The ACRL-VWIG program for August
continued its' exploration of Second Life as a means for exploring and engaging
students via an examination of cultural productions and
sites within Second Life. For August, ACRL-VWIG members were given the opportunity to
explore the Rocca Sorrentina build at Westphalia/85/160/2801. Rocca
Sorrentina is a representation of a fictitious but historically-plausible 18th century
island community located in the Bay of Naples, off the coast of Italy.
This Second Life sim is maintained as part of an education experiment by Brown
University and their Laboratory for Virtual Arts & Humanities.
Rocca Sorrentina is an
educational space designed to help participants gain a better understanding of
the Enlightenment and the era of the "Grand Tour of Europe" by giving
them the opportunity to actually be immersed in a historical recreation of the
time period.
The buildings on the island
reflect the complex society and the diverse architecture of southern Italy in
the 1780's. There are the small shops of 18th century tradesmen, a dock area
displaying merchant ships of the period, ancient ruins, fortifications, a grand
villa, an underground cavern and lake, and a number of private residences.
The
group of about 15 librarians from the ACRL-VWIG, met first at the Orientation
Center. Period costume was suggested and everyone pulled their finest
frock coats and paniers out of their inventories. Here, our hosts Aldo Stern and Sere Timeless provided a brief history of the space
and its' use as an educational space for engaging in collaborative,
self-directed learning. In this environment, the residents and students can explore topics, and in the process learn not just about
history and art but also about how people acquire, share and assimilate
information in a virtual space.
Our hosts explained that the main purpose of Rocca Sorrentina was to explore how educators can use the unique features of a virtual world to create an immersive learning environment. The main purpose of Rocca Sorrentina is to demonstrate how a built space in Second Life can be used to do "collaborative self-directed learning". The thought is that instructors can construct a virtual space in Second Life around activities that allow students to actually experience an historical event or setting. Rocca Sorrentina is a historical recreation and to that end everything about it has been designed to be as historically accurate to the time period and location as possible. Activities are designed to help residents and visitors understand and learn about the culture, world and ideas of the late 18th century.
Our hosts explained that the main purpose of Rocca Sorrentina was to explore how educators can use the unique features of a virtual world to create an immersive learning environment. The main purpose of Rocca Sorrentina is to demonstrate how a built space in Second Life can be used to do "collaborative self-directed learning". The thought is that instructors can construct a virtual space in Second Life around activities that allow students to actually experience an historical event or setting. Rocca Sorrentina is a historical recreation and to that end everything about it has been designed to be as historically accurate to the time period and location as possible. Activities are designed to help residents and visitors understand and learn about the culture, world and ideas of the late 18th century.
Our guide provided a setup scenario
we visitors were to use in our approach to the experience which was that it was
1784, and, we were travelers on the Grand Tour to Italy about to disembark at the
small island of Rocca Sorrentina. We were instructed to look at the world
we were about to enter from an 18th century perspective.
After a brief and mercifully calm voyage across the Bay of Naples aboard a sailing ship, we arrived at Rocca
Sorrentina's bustling port and disembarked. The Harbor area features many
shops and businesses. There are also a number of private
residences. We set out first to visit the impressive Villa Vesuviana.
The Villa Vesuviana - a grand
residence inspired by Andrea Palladio's famous Villa Capra La Rotunda outside Vicenza in Northern Itlay. This structure and its
surrounding gardens, functions as the administrative center and is the main public building
for events which take place on Rocca Sorrentina.
Highlights of the house tour included the Music room with its murals by Giorgio Vasari.
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Inside the Music Room |
The main hall of the palazzo was richly decorated with paintings and other art works and featured a soaring domed cupola.
Waiting in the wings |
The tour continued with a perambulation out onto the great lawn with its' sheep and Egyptian obelisk.
The Egyptian obelisk on the great lawn |
The final stop was at the Accademia di Sorrrentina, home of the island's learned society with its' beautiful lecture hall and a working, stocked library.
Hesitation at the door to the Accademia |
Upstairs in the Accademia is the
famous Cabinet of Curiosities. This gallery hosts a variety of historical materials representing the broad range of interests being studied by
enlightenment-era scholars. It reflects the rich history of the
island. Items exhibited highlight all the historical periods and occupants of
Rocca Sorrentina, from the very earliest settlers, the Greeks and
Romans, to the Spanish Bourbons of the mid 1700's.
The Cabinet of Curiosities |
At this point, I had to depart
the tour as my ship was sailing on to Naples so that I could explore the ruins
of Pompeii. I understand the rest of the party finished up at a coffee
house near the harbor discussing the wonders they'd been exploring.
.
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I found this experience both
enjoyable and educational. The idea of being able to immerse students
into a time period or historical scenario and so evoke a "lived
experience" provides educators with a very compelling tool for teaching.
The power of immersion to provide students with a "lived experience" combined with teachable moments reinforced through role play are just 2 examples of the many remarkable benefits that virtual worlds can offer educators. These elements are hallmarks hallmark of virtual worlds. They offers educators a unique and
powerful tool for providing students with a unique and powerful learning
experience. As Valibrarian Gregg put it, "This, I
believe, is like bringing students "inside the
book".